Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Army (Cavalry) with the new title Private. |
2 |
27 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
27 |
Failed to qualify for Thief (Rogue). |
3 |
27 |
Submitted to the draft. |
3 |
27 |
Became a Scout (Courier). |
3 |
28 |
Perform an exemplary service for the scouts. |
4 |
31 |
Continued as Scout (Courier). |
4 |
32 |
Spend several years jumping from world to world in Nettie Herrera's scout ship. |
5 |
35 |
Continued as Scout (Courier). |
5 |
36 |
Nettie Herrera's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
39 |
Became a Drifter (Scavenger). |
6 |
42 |
Attacked by enemies and injured. |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
42 |
Gain Enemy if Nettie Herrera don't already have one. |
6 |
43 |
Forced to muster out. |