Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
23 |
A revolution, attack or other unusual event throws Pansy Head's life into chaos, forcing Pansy Head to leave the planet. |
3 |
23 |
Became a Merchant (Broker). |
3 |
25 |
A good deal ensures Pansy Head is living the high life for a few years. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
Given advanced training in a specialist field |
5 |
31 |
Voluntarily left Broker |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Pansy Head is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
32 |
Became a Entertainer (Artist). |
6 |
35 |
Spend time with an alien race. Gain a contact. |
7 |
36 |
Continued as Entertainer (Artist). |
7 |
40 |
Pansy Head is forced out because of censorship or controversy. What truth did Pansy Head get too close to? |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired at age 40. |