Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Victim of a crime |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Risk Patsy Ward's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A sudden war destroys Patsy Ward's trade routes and contacts, forcing Patsy Ward to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Attempted a risky adventure and was injured. |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Suffer from a life-threatening illness. |