Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Peggy Mitchelle's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Imperial trade restrictions force Peggy Mitchelle out of business. |
4 |
27 |
Became a Entertainer (Artist). |
4 |
28 |
Gain a patron in the arts. Gain an Ally |
4 |
31 |
Promoted to Entertainer (Artist) rank 1. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Peggy Mitchelle far from home. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
35 |
Good fortune |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 2. |