Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Thief). |
2 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Became a Drifter (Barbarian). |
3 |
31 |
Prudence Chambers do not know what happened to Prudence Chambers. There is a gap in Prudence Chambers's memory. |
4 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
31 |
Submitted to the draft. |
4 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
Prudence Chambers secretly provide religious rites for a dying leader or noble, although they do not share Prudence Chambers's faith. Gain an Ally in the family and a Rival who disagrees with Prudence Chambers's choice. |
6 |
39 |
Continued as Believer (Missionary/Humanitarian). |
6 |
43 |
Prudence Chambers have been following false teachings! |