Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Queenie Shackley easily defeat. |
1 |
21 |
Gain Enemy if Queenie Shackley don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Encounter a Psionic institute. |
2 |
25 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Psion (Wild Talent). |
3 |
29 |
Refused to use Queenie Shackley's psionic powers in an unethical fashion. |
4 |
29 |
Became a Rogue (Thief). |
4 |
31 |
Amnesia. |
4 |
33 |
Promoted to Rogue (Thief) rank 1. |
5 |
33 |
Continued as Rogue (Thief). |
5 |
37 |
A police detective or rival criminal forces Queenie Shackley to flee and vows to hunt Queenie Shackley down. Gain an Enemy. |
6 |
37 |
Continued as Rogue (Thief). |
6 |
41 |
Involved in a gambling ring. |
6 |
41 |
Promoted to Rogue (Thief) rank 2. |