Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Nearly killed. Owe 35,000 for medical bills. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Offered job by a patron. Now owe him a favor. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
27 |
Rebecca Herrera learn something Rebecca Herrera should not have – a corporate secret, a political scandal – which Rebecca Herrera can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
31 |
Rebecca Herrera is rewarded for Rebecca Herrera's diligence or cunning. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Rebecca Herrera's business expands, Rebecca Herrera's corporation grows, or the colony thrives. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Scholar (Field Researcher). |
7 |
41 |
Rebecca Herrera's work is sabotaged by unknown parties. Rebecca Herrera may salvage what Rebecca Herrera can and give up. |