Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Accepted a deal with criminal or other figure under investigation. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Contact with Government. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
31 |
Rebecca Simpson's ship is damaged, and Rebecca Simpson have to hitch-hike Rebecca Simpson's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 1 Contacts. Gain 2 Enemies. |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
33 |
Attacked by enemies that Rebecca Simpson easily defeat. |
5 |
33 |
Gain Enemy if Rebecca Simpson don't already have one. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Gained a contact. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Rebecca Simpson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |