Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Retta Sutton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Retta Sutton fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Retta Sutton's time in the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
23 |
Psychologically damaged by Retta Sutton's time in the scouts. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Good fortune |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Retta Sutton's Contacts or Allies betrays Retta Sutton, ending Retta Sutton's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Merchant (Broker). |
5 |
30 |
A series of bad deals and decisions force Retta Sutton into bankruptcy. Retta Sutton salvages what Retta Sutton can. |
6 |
30 |
Switched to Scout (Explorer) with previous rank. |
6 |
33 |
Retta Sutton's ship is damaged, and Retta Sutton have to hitch-hike Retta Sutton's way back across the stars to the nearest scout base. |
6 |
33 |
Gain 2 Contacts. Gain 2 Enemies. |
7 |
33 |
Failed to qualify for Free Trader (Merchant). |
7 |
33 |
Returned to Drifter (Wanderer). |
7 |
35 |
Retta Sutton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
35 |
Failed to qualify for Broker (Merchant). |
8 |
35 |
Switched to Drifter (Scavenger). |
8 |
36 |
A new romantic starts. Gain an Ally. |
9 |
39 |
Continued as Drifter (Scavenger). |
9 |
43 |
Gained a contact. |
9 |
43 |
Promoted to Drifter (Scavenger) rank 1. |