Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Rosemary Banks's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Rosemary Banks have no idea what happened to Rosemary Banks – they found Rosemary Banks's ship drifting on the fringes of friendly space. |
4 |
30 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
32 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Rosemary Banks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
36 |
A prank goes horribly wrong. Gain a Rival. |
6 |
38 |
Graduated. |
7 |
38 |
Returned to Merchant (Merchant Marine). |
7 |
42 |
Imperial trade restrictions force Rosemary Banks out of business. |