Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Rosina Ray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
21 |
Perform an exemplary service for the scouts. |
2 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
25 |
Perform an exemplary service for the scouts. |
3 |
28 |
Promoted to Scout (Surveyor) rank 2. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
29 |
Rosina Ray have no idea what happened to Rosina Ray – they found Rosina Ray's ship drifting on the fringes of friendly space. |
5 |
29 |
Failed to qualify for Journalist (Entertainer). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Switched to Scout (Courier) with previous rank. |
5 |
32 |
Psychologically damaged by Rosina Ray's time in the scouts. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Make an unexpected connection outside Rosina Ray's normal circles. Gain a Contact. |