Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A crime lord considers Rubye Reekey his protégé. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
A police detective or rival criminal forces Rubye Reekey to flee and vows to hunt Rubye Reekey down. Gain an Enemy. |
4 |
27 |
Became a Merchant (Free Trader). |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
A sudden war destroys Rubye Reekey's trade routes and contacts, forcing Rubye Reekey to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Failed to qualify for Field Researcher (Scholar). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
40 |
Good fortune |