Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Entertainer (Performer). |
2 |
29 |
Gained a contact. |
3 |
30 |
Continued as Entertainer (Performer). |
3 |
33 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
3 |
34 |
Promoted to Entertainer (Performer) rank 1. |
4 |
34 |
Continued as Entertainer (Performer). |
4 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Sally Magrath far from home. |
5 |
35 |
Failed to qualify for Free Trader (Merchant). |
5 |
35 |
Submitted to the draft. |
5 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
39 |
Continued as Merchant (Merchant Marine). |