Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A sudden war destroys Salome Ferguson's trade routes and contacts, forcing Salome Ferguson to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Navy (Engineer/Gunner). |
3 |
26 |
Salome Ferguson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Nearly killed. Owe 7,500 for medical bills. |
5 |
30 |
Failed to qualify for Intelligence (Agent). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Drafted into Explorer |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Became a Scout (Explorer). |
6 |
37 |
Salome Ferguson's ship is damaged, and Salome Ferguson have to hitch-hike Salome Ferguson's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 2 Contacts. Gain 2 Enemies. |
6 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
38 |
Continued as Scout (Explorer). |
7 |
42 |
Spend several years jumping from world to world in Salome Ferguson's scout ship. |