Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Merchant (Merchant Marine). |
2 |
22 |
Make an unexpected connection outside Salome Griffiths's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Good fortune |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
Gained a contact. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
When dealing with an alien race, Salome Griffiths botch an opportunity to gather extra intelligence about them. |
5 |
33 |
Salome Griffiths's ship is damaged, and Salome Griffiths have to hitch-hike Salome Griffiths's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 5 Contacts. Gain 1 Enemies. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Gained a contact. |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
Spend several years jumping from world to world in Salome Griffiths's scout ship. |
7 |
43 |
Forced to muster out. |