Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
20 |
Failed to qualify for Cavalry (Army). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Sarah Cox's Contacts or Allies betrays Sarah Cox, ending Sarah Cox's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Scout (Courier). |
4 |
30 |
Sarah Cox survey an alien world. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Spend several years jumping from world to world in Sarah Cox's scout ship. |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |