Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Failed to qualify for Physician (Scholar). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
20 |
Scarred. Owe 1,250 for medical bills. |
3 |
20 |
Failed to qualify for Courier (Scout). |
3 |
20 |
Became a Drifter (Barbarian). |
3 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Failed to qualify for Pirate (Rogue). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
26 |
Sena Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Failed to qualify for Free Trader (Merchant). |
5 |
26 |
Continued as Drifter (Scavenger). |
5 |
29 |
Contact with Government. |
5 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
32 |
Betrayed by a friend. One of Sena Oneil's Contacts or Allies betrays Sena Oneil, ending Sena Oneil's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
32 |
Failed to qualify for Free Trader (Merchant). |
7 |
32 |
Switched to Drifter (Wanderer). |
7 |
34 |
Attempted a risky adventure and was wildly successful. |
7 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
36 |
Continued as Drifter (Wanderer). |
8 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |