Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A job goes wrong, forcing Shelly Clements to flee off-planet. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Find an Alien Artifact. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Failed to qualify for Artist (Entertainer). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Embroiled in legal trouble. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Shelly Clements's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Shelly Clements accepted an offer of inducements to betray Shelly Clements's faith. Gain 210,000 in cash. |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
41 |
Amnesia. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |