Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Imperial trade restrictions force Sherry Dunn out of business. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Sherry Dunn do not know what happened to Sherry Dunn. There is a gap in Sherry Dunn's memory. |
4 |
25 |
Became a Army (Cavalry) with the new title Private. |
4 |
26 |
Advanced training in a specialist field |
4 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
29 |
Continued as Army (Cavalry). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Failed to qualify for Performer (Entertainer). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
33 |
On the front lines of a planetary assault and occupation. |
6 |
36 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
7 |
36 |
Continued as Marine (Ground Assault). |
7 |
39 |
A mission goes wrong; Sherry Dunn and several others are captured and mistreated by the enemy. Gain Sherry Dunn's jailer as an Enemy. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Sherry Dunn secretly provide religious rites for a dying leader or noble, although they do not share Sherry Dunn's faith. Gain an Ally in the family and a Rival who disagrees with Sherry Dunn's choice. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |