Craftsman Sherry Taylor  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 43 F 10 (1) 10 (1) 6 (0) 7 (0) 6 (0) 5 (-1)AA6765
Giggly
 
Skills
Art (Presentation) 0
Astrogation 0
Athletics 0
Drive (Mole) 1
Drive (Walker) 1
Electronics 0
Engineer 0
Explosives 1
Flyer (Wing) 1
Gun Combat 0
Mechanic 1
Melee (Grapple) 1
Pilot 0
Profession (Worker/Armourer) 1
Profession (Sports/Golf) 1
Profession (Sports/Motorsports) 1
Science (Social Sciences/History) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Citizen Worker Craftsman45
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 22 Became a Citizen (Worker).
2 24 Gained a contact.
3 26 Continued as Citizen (Worker).
3 30 Sherry Taylor is rewarded for Sherry Taylor's diligence or cunning.
3 30 Promoted to Citizen (Worker) rank 1.
4 30 Continued as Citizen (Worker).
4 31 Political upheaval strikes Sherry Taylor's homeworld, and Sherry Taylor is caught up in the revolution.
4 34 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 34 Continued as Citizen (Worker).
5 37 Sherry Taylor's business expands, Sherry Taylor's corporation grows, or the colony thrives.
5 38 Promoted to Citizen (Worker) rank 3.
6 38 Continued as Citizen (Worker).
6 40 Sherry Taylor learn something Sherry Taylor should not have – a corporate secret, a political scandal – which Sherry Taylor can profit from illegally.
6 42 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
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