Shirley Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 43 F 2 (-2) 9 (1) 2 (-2) 7 (0) 11 (1) 3 (-1)2927B3
Aristocratic, Young
 
Skills
Animals 0
Broker 0
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 2
Gambler 2
Mechanic 1
Persuade 0
Profession (Hostile Environment) 0
Seafarer 0
Steward 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer25
Citizen Colonist 11
 
Name Type Affinity Enmity Power Influence Species
Kevin McLelland Rival 2 3 0 1 Cafadan (M/17)
Maurice Nichols Rival 2 2 5 1 Thaggeshi (M/30)
Maurice Nichols gains in power and influence.
Jimmie Harris Contact 2 1 3 0 Sylean (F/23)
Jimmie Harris gains in power.
Jacqueline White Contact 2 2 2 0 Ronnin (F/20)
Jacqueline White’s relationships have begun to affect the character.
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Risk Shirley Watts's fortune on a possibility lucrative deal and win.
3 26 Continued as Merchant (Merchant Marine).
3 29 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Make an unexpected connection outside Shirley Watts's normal circles. Gain a Contact.
5 34 Continued as Merchant (Merchant Marine).
5 35 Make an unexpected connection outside Shirley Watts's normal circles. Gain a Contact.
5 38 Forced to muster out.
6 38 Became a Citizen (Colonist).
6 39 Shirley Watts rise to a position of power in Shirley Watts's colony or corporation.
6 42 Promoted to Citizen (Colonist) rank 1.
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