Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Voluntarily left Scavenger |
6 |
34 |
Failed to qualify for Broker (Merchant). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
36 |
Sibyl Halpine run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
38 |
Become deeply involved in politics on Sibyl Halpine's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
40 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |