Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Lost eye or limb. |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Drafted into Merchant Marine |
5 |
29 |
Became a Merchant (Merchant Marine). |
5 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Signe McPherson's normal circles. Gain a Contact. |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired at age 41. |