Sue Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 43 F 5 (-1) 7 (0) 6 (0) 7 (0) 7 (0) 7 (0)576777
Persevering, Generous, Constantly twitches nose
 
Skills
Animals 0
Art (Creative) 0
Broker 1
Deception 0
Drive (Mole) 1
Electronics 0
Engineer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 1
Persuade 0
Profession (Spacer/Belter) 1
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Rogue Thief 01
Citizen Worker 13
 
Name Type Affinity Enmity Power Influence Species
Gzaghsae Enemy 0 3 0 1 Vargr, Imperium (F/33)
Cordelia May Contact 6 1 2 0 Darmine (F/69)
reconciliation.
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Risk Sue Moore's fortune on a possibility lucrative deal and win.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Embroiled in legal trouble.
2 26 Forced to muster out.
3 26 Became a Rogue (Thief).
3 30 A police detective or rival criminal forces Sue Moore to flee and vows to hunt Sue Moore down. Gain an Enemy.
4 30 Became a Citizen (Worker).
4 33 Sue Moore learn something Sue Moore should not have – a corporate secret, a political scandal – which Sue Moore can profit from illegally.
4 33 Gain a criminal contact.
5 34 Continued as Citizen (Worker).
5 35 Advanced training in a specialist field.
5 38 Promoted to Citizen (Worker) rank 1.
6 38 Continued as Citizen (Worker).
6 42 Advanced training in a specialist field.
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