Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Sue Moore's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Rogue (Thief). |
3 |
30 |
A police detective or rival criminal forces Sue Moore to flee and vows to hunt Sue Moore down. Gain an Enemy. |
4 |
30 |
Became a Citizen (Worker). |
4 |
33 |
Sue Moore learn something Sue Moore should not have – a corporate secret, a political scandal – which Sue Moore can profit from illegally. |
4 |
33 |
Gain a criminal contact. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Advanced training in a specialist field. |