Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Susan Campbell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Severely injured. Fully recovered. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Susan Campbell Susan Campbell's job. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of Susan Campbell's Contacts or Allies betrays Susan Campbell, ending Susan Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Returned to Citizen (Corporate). |
7 |
41 |
Advanced training in a specialist field. |