Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Susan Palmer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
23 |
A police detective or rival criminal forces Susan Palmer to flee and vows to hunt Susan Palmer down. Gain an Enemy. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
25 |
Susan Palmer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
25 |
Failed to qualify for Thief (Rogue). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Became a Entertainer (Journalist). |
5 |
30 |
Gained a contact. |
5 |
32 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
32 |
Continued as Entertainer (Journalist). |
6 |
34 |
Susan Palmer is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
35 |
Opponents of Susan Palmer's belief system ambush Susan Palmer. |
7 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
35 |
Switched to Drifter (Wanderer). |
8 |
38 |
Severely injured. Owe 10,000 for medical bills. |
9 |
38 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
41 |
Susan Palmer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |