Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Susan Walker is living the high life for a few years. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
One of Susan Walker's pieces of art is stolen, and the investigation brings Susan Walker into the criminal underworld. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Voluntarily left Artist |
5 |
34 |
Switched to Merchant (Broker). |
5 |
38 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
Make an unexpected connection outside Susan Walker's normal circles. Gain a Contact. |