Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Susie Jensen do not know what happened to Susie Jensen. There is a gap in Susie Jensen's memory. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Vessel participates in a notable military engagement. |
2 |
24 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
24 |
Voluntarily left Engineer/Gunner |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Susie Jensen's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
33 |
Survived a risky adventure but gained nothing. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Voluntarily left Scavenger |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
38 |
A series of bad deals and decisions force Susie Jensen into bankruptcy. Susie Jensen salvages what Susie Jensen can. |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
42 |
Offered job by a patron. Now owe him a favor. |