Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Suzanne Dickman's ship is damaged, and Suzanne Dickman have to hitch-hike Suzanne Dickman's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Suzanne Dickman is caught in the periphery of a scandal. |
4 |
30 |
Demoted to Believer (Holy Warrior) rank -1. |
5 |
30 |
Continued as Believer (Holy Warrior). |
5 |
33 |
Suzanne Dickman have been following false teachings! |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
35 |
Suzanne Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Someone more charismatic but less devout than Suzanne Dickman has become Suzanne Dickman's superior. |
7 |
39 |
Forced to muster out. |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |