Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Sybil Barnett inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
21 |
Became a Citizen (Colonist). |
3 |
22 |
A revolution, attack or other unusual event throws Sybil Barnett's life into chaos, forcing Sybil Barnett to leave the planet. |
4 |
22 |
Failed to qualify for Cavalry (Army). |
4 |
22 |
Returned to Drifter (Scavenger). |
4 |
25 |
Find an Alien Artifact. |
5 |
26 |
Continued as Drifter (Scavenger). |
5 |
29 |
Sybil Barnett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
29 |
Failed to qualify for Enforcer (Rogue). |
6 |
29 |
Switched to Drifter (Barbarian). |
6 |
33 |
Nearly killed. Owe 40,000 for medical bills. |
7 |
33 |
Switched to Citizen (Worker). |
7 |
37 |
Gained a contact. |
7 |
37 |
Forced to continue current assignment. |
7 |
37 |
Promoted to Citizen (Worker) rank 1. |
8 |
37 |
Continued as Citizen (Worker). |
8 |
38 |
Political upheaval strikes Sybil Barnett's homeworld, and Sybil Barnett is caught up in the revolution. |
8 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |