Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Suffered a deep tragedy. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Rogue (Thief). |
2 |
22 |
Crime pays off. Gain victim as Enemy. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
26 |
Betrayed by a friend. One of Tammy Habborlain's Contacts or Allies betrays Tammy Habborlain, ending Tammy Habborlain's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Line/Crew (Navy). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
28 |
Failed to qualify for Courier (Scout). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
29 |
Tammy Habborlain went above and beyond the call of duty. |
5 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
32 |
Continued as Agent (Law Enforcement). |
6 |
33 |
Tammy Habborlain's work ends up coming home with Tammy Habborlain, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Rewarded for a successful mission. |
7 |
40 |
Forced to muster out. |