Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Tara Carter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tara Carter fail to help. Gain an Enemy. |
1 |
22 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
23 |
Tara Carter have no idea what happened to Tara Carter – they found Tara Carter's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for Army Support (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Gained a contact. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
28 |
Established a network of contacts. Gain 1 contacts. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Victim of a crime |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
41 |
Tara Carter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |