Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Tena Butler far from home. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Gain Enemy if Tena Butler don't already have one. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Survived a risky adventure but gained nothing. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
41 |
Opponents of Tena Butler's belief system ambush Tena Butler. |
6 |
41 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |