Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Tessie Freeman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tessie Freeman fail to help. Gain an Enemy. |
2 |
23 |
Psychologically damaged by Tessie Freeman's time in the scouts. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Voluntarily left Explorer |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
28 |
Attacked by enemies that Tessie Freeman easily defeat. |
4 |
28 |
Gain Enemy if Tessie Freeman don't already have one. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Survived a risky adventure but gained nothing. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Encounter a Psionic institute. |
6 |
39 |
Tested for psionic powers |
7 |
39 |
Became a Psion (Adept). |
7 |
40 |
Gain a contact outside of normal circles. |
7 |
43 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |