Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Drifter (Wanderer). |
2 |
30 |
Betrayed by a friend. One of Tessie Hotty's Contacts or Allies betrays Tessie Hotty, ending Tessie Hotty's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
32 |
Survived a risky adventure but gained nothing. |
3 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
37 |
Attempted a risky adventure and was injured. |
4 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
38 |
Continued as Drifter (Wanderer). |
5 |
42 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |