Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
A revolution, attack or other unusual event throws Theo McMillan's life into chaos, forcing Theo McMillan to leave the planet. |
3 |
23 |
Failed to qualify for Army Support (Army). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
27 |
Theo McMillan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Theo McMillan is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Theo McMillan is chosen to represent Theo McMillan's faith in a vid show or other highly public forum. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Theo McMillan accepted an offer of inducements to betray Theo McMillan's faith. Gain 190,000 in cash. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |