Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
An expedition or voyage goes wrong, leaving Theodora Rogers stranded in the wilderness. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
27 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
5 |
27 |
Became a Scout (Surveyor). |
5 |
28 |
Theodora Rogers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Theodora Rogers fail to help. Gain an Enemy. |
5 |
28 |
Theodora Rogers inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
31 |
Continued as Scout (Surveyor). |
6 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
38 |
Established a network of contacts. Gain 2 contacts. |
8 |
38 |
Continued as Agent (Law Enforcement). |
8 |
39 |
Established a network of contacts. Gain 3 contacts. |
8 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |