Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Tommie Shaw run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Tommie Shaw foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Forced to continue current assignment |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Gain a contact. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
33 |
Tommie Shaw do not know what happened to Tommie Shaw. There is a gap in Tommie Shaw's memory. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Tommie Shaw's work ends up coming home with Tommie Shaw, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
Attempted a risky adventure and was injured. |
7 |
39 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |