Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Imperial trade restrictions force Tressie McKenzie out of business. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Unit is slaughtered in a disastrous battle, for which Tressie McKenzie blame Tressie McKenzie's commander. Gain commander as Enemy. |
3 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
23 |
Tressie McKenzie retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
26 |
Voluntarily left Missionary/Humanitarian |
4 |
26 |
Failed to qualify for Flight (Navy). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Tressie McKenzie foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Scarred. Fully recovered. |
6 |
32 |
Became a Entertainer (Artist). |
6 |
33 |
Gain a patron in the arts. Gain an Ally |
6 |
36 |
Promoted to Entertainer (Artist) rank 1. |
7 |
36 |
Voluntarily left Artist |
7 |
36 |
Returned to Merchant (Broker). |
7 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |