Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Scarred. Owe 2,500 for medical bills. |
3 |
28 |
Gain Enemy if Usai Argur don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Usai Argur's Contacts or Allies betrays Usai Argur, ending Usai Argur's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Merchant (Free Trader). |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Risk Usai Argur's fortune on a possibility lucrative deal and win. |