Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
An expedition or voyage goes wrong, leaving Valerie Clubb stranded in the wilderness. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Given advanced training in a specialist field |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A sudden war destroys Valerie Clubb's trade routes and contacts, forcing Valerie Clubb to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Entertainer (Artist). |
4 |
31 |
Works is especially well received and popular, making Valerie Clubb a minor celebrity |
4 |
32 |
Promoted to Entertainer (Artist) rank 1. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Artist) rank 2. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
40 |
Spend time with an alien race. Gain a contact. |
6 |
40 |
Promoted to Entertainer (Artist) rank 3. |