Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Scholar (Physician). |
2 |
23 |
Make a breakthrough in Velma Clark's field. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Scholar (Physician) rank 1. |
3 |
23 |
Continued as Scholar (Physician). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Scholar (Physician) rank 2. |
4 |
27 |
Voluntarily left Physician |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Velma Clark's Contacts or Allies betrays Velma Clark, ending Velma Clark's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |