Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Verna Ward's life into chaos, forcing Verna Ward to leave the planet. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Psychologically damaged by Verna Ward's time in the scouts. |
3 |
26 |
Returned to Citizen (Colonist). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Verna Ward's Contacts or Allies betrays Verna Ward, ending Verna Ward's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Switched to Citizen (Worker). |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired at age 41. |