Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Virgie Lamb's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Virgie Lamb's normal circles. Gain a Contact. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
Advanced training in a specialist field |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
34 |
A mission goes wrong; Virgie Lamb and several others are captured and mistreated by the enemy. Gain Virgie Lamb's jailer as an Enemy. |
4 |
34 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Virgie Lamb is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Virgie Lamb come into conflict with a splinter group Virgie Lamb's own religion which maintains Virgie Lamb's version is the wrong one. Gain 2 Rivals. |