Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Army (Army Support) with the new title Private. |
2 |
28 |
Assigned to a peacekeeping role. |
2 |
31 |
Forced to muster out. |
3 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
35 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Risk Walter Skidd's fortune on a possibility lucrative deal and win. |
5 |
39 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Walter Skidd's ship or starport is destroyed by criminals. Gain them as an Enemy. |