Senior Crewman Walter Skidd  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 43 F 6 (0) 6 (0) 10 (1) 4 (-1) 2 (-2) 7 (0)66A427
Quick tempered, Undependable
 
Skills
Admin 0
Animals 0
Athletics 0
Carouse 1
Deception 1
Drive 0
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Mechanic 2
Medic 0
Melee 0
Navigation 0
Profession (Worker/Armourer) 1
Profession (Worker/Religion) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Seafarer 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Private01
Merchant Merchant Marine Senior Crewman13
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Metta Davis Ally 3 0 1 1 Kargol (F/33)
Jones James Enemy 0 2 0 3 Sydite (M/50)
Jones James's influence is diminished.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Spent the college years partying.
1 27 Left the colonies.
2 27 Became a Army (Army Support) with the new title Private.
2 28 Assigned to a peacekeeping role.
2 31 Forced to muster out.
3 31 Became a Merchant (Merchant Marine) with the new title Crewman.
3 35 Befriend a useful ally in one sphere. Gain an Ally.
3 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 35 Continued as Merchant (Merchant Marine).
4 36 Risk Walter Skidd's fortune on a possibility lucrative deal and win.
5 39 Continued as Merchant (Merchant Marine).
5 42 Walter Skidd's ship or starport is destroyed by criminals. Gain them as an Enemy.
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