Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Severely injured. Owe 2,500 for medical bills. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Waso Seatw's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
34 |
A mission goes wrong; Waso Seatw and several others are captured and mistreated by the enemy. Gain Waso Seatw's jailer as an Enemy. |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Returned to Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Waso Seatw's Contacts or Allies betrays Waso Seatw, ending Waso Seatw's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Waso Seatw refuse to secretly provide religious rites for a dying leader or noble, because they do not share Waso Seatw's faith. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |