Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A crime lord considers Wilda Wheeler his protégé. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Arrested and charged. |
2 |
23 |
Hired a lawyer to beat the charges. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Wilda Wheeler spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Betrayed by a friend. One of Wilda Wheeler's Contacts or Allies betrays Wilda Wheeler, ending Wilda Wheeler's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Scholar (Physician). |
5 |
32 |
Make a breakthrough in Wilda Wheeler's field. |
6 |
35 |
Voluntarily left Physician |
6 |
35 |
Became a Scout (Explorer). |
6 |
38 |
Wilda Wheeler's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
43 |
Wilda Wheeler join a gambling circle on board. |
7 |
43 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
7 |
43 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |