Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Willie Cox join a gambling circle on board. |
2 |
23 |
Forced to continue current assignment |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Vessel participates in a notable military engagement. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
Vessel participates in a notable military engagement. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Special assignment or duty on board ship. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
36 |
Failed to qualify for Artist (Entertainer). |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
37 |
Willie Cox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Willie Cox accepted an offer of inducements to betray Willie Cox's faith. Gain 410,000 in cash. |