Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Wilma Hare's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Wilma Hare spend a great deal of time on the fringes of Charted Space. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Wilma Hare's ship is damaged, and Wilma Hare have to hitch-hike Wilma Hare's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside Wilma Hare's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A sudden war destroys Wilma Hare's trade routes and contacts, forcing Wilma Hare to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |