Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Psychologically damaged by Winifred Miller's time in the scouts. |
2 |
20 |
Failed to qualify for Journalist (Entertainer). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Gained a contact. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
28 |
Winifred Miller join a gambling circle on board. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
30 |
Winifred Miller foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
35 |
Advanced training in a specialist field. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |